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Features
Gamegine - Realtime Game Engine
- 3D software/OpenGL 2.0 engine w/ X11 and DirectX support
- Multitexturing & Shadowmapping support
- Frame Buffer Object Render Target Support
- Vertex Buffer Object Support
- Collision manager
- 2D/3D sound manager w/ midi & .wav support
- F/X manager
- Simulated subsystem manager
- Joystick/mouse/keyboard I/O manager
- Scripted UI System
- Scripted AI system
- Hybrid Octree/BSP scene graph
- Resource/Asset library system
Pixcon - Rendering System
- Eleven rendering primitives
Polygons, Points, Lines, Spheres, Cylinders, Cones, NURBS, Radiants, Height Fields, Cameras, Lights
- 2D Textures
Trilinear Mipmapping, Bilinear Filtering
- 3D Shaders
Materials, Atmospherics, Height Fields
- Image Space Antialiasing
- Rendering
- Shadows
Planar projection, shadow maps
- Geometry Format Manager
.flt, .3d, .byu, .hps/.hpx, .lwo, .obj, .raw, .d, .spb
- Image Format Manager
.gif, .jpg, .tiff, .bmp, .ilbm, .ppm, .rgb(a)/.int(a), .rtf
- Resource Manager
geometry, textures, shaders, materials, objects, memory
- ChromaKey, Transparency, and Alpha Blending
- Background, Depth, and Foreground Rendering Passes
Anitroll - Animation System
- Hiearchical kinematic system
- Boid flocking system
- Particle system
- Object tracking system
- Spline controlled positional system
- Quaternion orientation control
- Frustrum culling
Other Goodies
- Designed for fast porting to new platforms
- Message passing middleware for UDP/TCP/shared memory/message queues
- Modeling library for rapid 3D tool development
- Geometry optimization and format conversion libraries
- Image manipulation framework for creating filters, manipulating color space, and algorithmic digital editing
- Full game demo - Darkest Hour - entry in the 2001 IDGF
Current platforms supported:
Previously supported platforms:
- SGI-IRIX 6.5.x
- MacOS X
- Solaris
- BSD-Unix
- Windows NT/95/98/2k/ME
- MS-DOS
Future Development
- OpenGL 3.0-4.0 support
- DirectX10 & Direct3D support
- OpenAL integration
- Skinning & TNL shaders
- Multithreading
- Async I/O
- Multiple display support
- Ogg & streaming music
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© 1993-2011 White Griffin Trading Co, All Rights Reserved.
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