Museum of Ancient History
Below are some of the images that were generated by previous prototypes of Pixcon. Each image is "found" art that contains interesting artifacts of code-in-progress, and can no longer be replicated.
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"Carribean Blue" .
This was created when I was debugging my terrain shader (somewhere a sign was reversed so all the land was under water)
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"Barf City" .
This was one of my first attempts to use the SlartiBartfast raycreeper on the Barfland height field algorithm. I rounded off the input to the nearest integer, which resulted in this.
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"Ancient Smiley" .
Early SGI computers emulated 32bit color w/ a hi-color palette for each window, and there was a delay in swapping the palette that could be captured. Using this technique on "Kirk in a Box" produced this psychadelic image. If you stare at it long enough, it'll smile back at you...
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"Darkshires" .
The color palette technique was applied to my "Waterlogged" moon, and produced it's evil twin... Definitely not a place to visit.
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"Purgatory" .
Alright... enough images using the color palette trick... Lets go on to other screwups :)
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"Plutonium 238" .
This is perhaps the best metal texture I have ever created and it was a fluke generated while debugging some code! Oh well...
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"Dimensional Ripple" .
This was produced by perturbing the Slartibartfast raycreep increment.
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"Blueland" .
This was rendered w/ a weird blue hue - looks great, but no idea what I did.
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"Pandora" .
This is the source image for "Darkshires". This is the image that started my work on the Pixcon Render. I had to use the BMRT raytracer for a class on Natural Phenomena, and it took forever to generate this image, which consists of two spheres w/ a material shader, a camera and one light source. I had a collection of homework assignments that could do the job in seconds, so I cobbled them together for the first version of Pixcon. Needless to say, since I dont use BMRT (if it still is around), I cant duplicate this image (different embedded noise functions)
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