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Features


Gamegine - Realtime Game Engine
  • 3D software/OpenGL 2.0 engine w/ X11 and DirectX support
    • Multitexturing & Shadowmapping support
    • Frame Buffer Object Render Target Support
    • Vertex Buffer Object Support
  • Collision manager
  • 2D/3D sound manager w/ midi & .wav support
  • F/X manager
  • Simulated subsystem manager
  • Joystick/mouse/keyboard I/O manager
  • Scripted UI System
  • Scripted AI system
  • Hybrid Octree/BSP scene graph
  • Resource/Asset library system

Pixcon - Rendering System
  • Eleven rendering primitives
      Polygons, Points, Lines, Spheres, Cylinders, Cones, NURBS, Radiants, Height Fields, Cameras, Lights
  • 2D Textures
      Trilinear Mipmapping, Bilinear Filtering
  • 3D Shaders
      Materials, Atmospherics, Height Fields
  • Image Space Antialiasing
  • Rendering
      Z-Buffering, Raycasting
  • Shadows
      Planar projection, shadow maps
  • Geometry Format Manager
      .flt, .3d, .byu, .hps/.hpx, .lwo, .obj, .raw, .d, .spb
  • Image Format Manager
      .gif, .jpg, .tiff, .bmp, .ilbm, .ppm, .rgb(a)/.int(a), .rtf
  • Resource Manager
      geometry, textures, shaders, materials, objects, memory
  • ChromaKey, Transparency, and Alpha Blending
  • Background, Depth, and Foreground Rendering Passes

Anitroll - Animation System
  • Hiearchical kinematic system
  • Boid flocking system
  • Particle system
  • Object tracking system
  • Spline controlled positional system
  • Quaternion orientation control
  • Frustrum culling

Other Goodies
  • Designed for fast porting to new platforms
  • Message passing middleware for UDP/TCP/shared memory/message queues
  • Modeling library for rapid 3D tool development
  • Geometry optimization and format conversion libraries
  • Image manipulation framework for creating filters, manipulating color space, and algorithmic digital editing
  • Full game demo - Darkest Hour - entry in the 2001 IDGF


Current platforms supported:
  • Linux
  • Windows XP/7
Previously supported platforms:
  • SGI-IRIX 6.5.x
  • MacOS X
  • Solaris
  • BSD-Unix
  • Windows NT/95/98/2k/ME
  • MS-DOS


Future Development

  • OpenGL 3.0-4.0 support
  • DirectX10 & Direct3D support
  • OpenAL integration
  • Skinning & TNL shaders
  • Multithreading
  • Async I/O
  • Multiple display support
  • Ogg & streaming music

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