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Gamegine is a realtime hybrid of Pixcon & Anitroll that incorporates a series of API's for the development of real-time software. Features include a software rendering syswtem, OpenGL accelerated rendering, sound f/x manager, visual f/x manager, resource manager, I/O manager, collision handling, UI scripting system, and an AI event system.

I used Gamegine to create a space-shooter tech demo for the IGF 2002, "The Darkest Hour". Surprisingly, it wasn't immediately rejected! Below are some snapshots from an early stage of the project:

Currently Im working on a 3D "WoW" type frontend for an undisclosed project. Below are a couple snapshots of a tech test for the recent addition of shadowmaps.

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